Some Environments aren’t suited to smartphones and tablets — Photo by chandler denise on Unsplash

Developing Great Hands-Free Applications — Part 1

James Woodall
Level Up Coding

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This article started to get a little long, so I split it up. See Part 2.

I started working with Hands-Free wearable technology back in 2008. My tiny software consultancy was approached through some work we did on Windows SideShow (…long story). The requirement was:

How to control Microsoft PowerPoint Presentations using a Hands-Free Device?

We decided to take on the challenge and started working with Microsoft and the Kopin Golden-i 3.5 (sidebar, my company was later acquired by Kopin and we kept on working with them on great technology).

The Golden-i devices are completely Hands-Free, speech operated and, back in 2008 were running Microsoft Windows CE 5.

Kopin Golden-i 3.5 — circa. 2010

10+ years later, the platforms may have changed but the rules have not. I discovered that creating applications for these devices is completely different from developing for touch and here’s what I learned.

1. Speech Only

This is the big one so let’s get it out of the way first. There’s no touch screen. This may be obvious but it’s…

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James has been working in software development for several years and loves programming for web and wearable devices.