Ludum Dare 49 Post-Mortem — Unstable
Creating a game completely from scratch in 48 hours
This last weekend saw the 49th installment of Ludum Dare, the game development competition where you have 48 hours to create a game for a given theme completely from scratch. This event was my 10th time participating and once again, I wrote a post-mortem about the different steps in the development process and what went well and not so well.
Theme and Idea
The theme for this Ludum Dare was “Unstable”. I started with a quick brainstorming session about associations with the word. The first idea that comes to mind is construction and balancing objects, but there are a lot more things that can be unstable: unstable psyche, unstable ecosystems, unstable economy (i.e. our current economy), radioactivity, and even more that I cannot think of right now. This makes “Unstable” a great theme because there are a lot of different possibilities and there will be a wide variety of submissions.
The idea that sounded the most enticing to me was the unstable ecosystems and slowly narrowed it down to a marine ecosystem. I wanted to create a game about the instability and volatility of many ecosystems.
There is a lot of pollution and plastic trash that is washed into the oceans and slowly accumulates in…