Mastering Game Worlds: A Deep Dive into Reinforcement Learning (Part 2)

Unleashing AI Potential in Gym’s Flappy Bird, Car Racing, and the Snake Game

Ben
Level Up Coding
Published in
10 min readApr 24, 2024

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Interaction between Actor and Critic
Interaction between Actor and Critic (Image by Author)

In the first part of ‘Mastering Game Worlds,’ I briefly introduced Value-based and Policy-based algorithms in Reinforcement Learning.

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Deep Learning Enthusiast, interested in GAN, NLP and RL. Currently studying at The University of Queensland